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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- // the script sets up the swatguys
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- local entity swatguyfront // the guy way up front by the second subway
- local entity endgl2 // the skinhead guy running up the stairs
- local entity jumpingman
- local int sig1
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- swatguyfront = find entity with targetname "swatguyfront"
- endgl2 = find entity with targetname "endgl2"
- jumpingman = find entity with targetname "jumpingman"
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- use entity jumpingman // triggers the guy in who will do jumping
- use entity endgl2 // triggers the guy running up the stairs
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- animate entity jumpingman performing action STD_F_FWD_S_2 targeting entity swatguyfront kill signaling sig1
- wait for all clearing sig1
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- on jumpingman.health < 100 goto jumpingman_hit // check to see if he is shot
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- animate entity jumpingman performing action STD_JRUN_FWD_A_A by moving [-128, 0, 0] signaling sig1
- wait for all clearing sig1
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- goto jumpingman_hit
- exit
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- label jumpingman_hit // lets him go out of the animation if he is shot
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- reset ai for entity jumpingman
- animate entity jumpingman performing action SCRIPT_RELEASE
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- // animate entity swatguyfront performing action SCRIPT_RELEASE
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- animate entity endgl2 performing action SCRIPT_RELEASE
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